<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:contributor>Judith Eisler</dc:contributor>
  <dc:title xml:lang="deu">encounters</dc:title>
  <dc:creator>Andreas Neudecker</dc:creator>
  <dc:description xml:lang="deu">von DipolmanInnen beigestellt</dc:description>
  <dc:subject xml:lang="eng">winter term 2019/20</dc:subject>
  <dc:type xml:lang="deu">Diplomstudium</dc:type>
  <dc:type xml:lang="eng">container</dc:type>
  <dc:type xml:lang="eng">Diploma</dc:type>
  <dc:description xml:lang="eng">Similar to pen and paper roleplaying, the story of this animation emerges from a dialogue between artist and viewer. In cooperative improvisation, viewer and artist become both protagonist and environment, player and gamemaster. The painted and animated imagery of the world becomes a part of this dialogue. 
The images used are made up of digital paintings, which share the appearance of reduced shape and limited palette. To reflect the struggle of building a world around a protagonist, Parzival and Anfortas serve as representations of character and environment. While Parzival deals with his identity, Anfortas tries to lure Parzival into what might be possible to achieve in the castle of the grail.
In the interest of presenting this project in an exhibition format, I have first played the game and edited the content to make a short film that reflects on how the full story is made.</dc:description>
  <dc:subject xml:lang="deu">2019/20 Wintersemester</dc:subject>
  <dc:identifier>https://phaidra.bibliothek.uni-ak.ac.at/o:55855</dc:identifier>
</oai_dc:dc>